![]() “It’s a little bit like a kind of Metroid game,” Barlow continues. Normally in a 3D world, that exploration, we’re applying directly to the story.” Not to get too pretentious, but the core concept of this really is like all the exploratory stuff you do in a video game. So there’s this idea of…exploring the video. Some of these clips are very long, some of them will start places and end in very different places. “So you can rewind and see what the hell was happening to lead up to this moment, or you can skip to the end. “What you can do is, at any point you can scrub, just like having an old etching machine…which feels really nice,” Barlow says during our chat at E3 2019. But this time, the videos generally follow two people chatting on Skype or FaceTime, which allows Barlow to hide clues in the background that can only be spotted with a keen eye and extensive use of the game’s scrub mechanic, which allows you to analyze every moment at your pace, forward and backward. The search bar mechanic from Her Story returns, with which you can use keywords as clues to find videos relevant to your line of investigation. You play as a woman who has come upon a confidential NSA database containing surveillance videos that follow four people whose lives are intertwined in ways that are up to you to uncover. ![]() Releasing later this year, Telling Liesexpands on Her Story’s formula in both scale and complexity, though the similarities are strictly conceptual - a sequel this is not. The game won several awards for its innovative concept and engrossing narrative, and fans have been eagerly anticipating Barlow’s next project. Back in 2015, Sam Barlow’s Her Story broke new ground with its investigative gameplay, which tasked the player with watching interrogation videos of a woman suspected of murder, digging up the truth of the alleged crime by using reason, deduction, and keen behavioral observation.
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